There are two main types of mining in Elite: Dangerous, Core mining where rocks are cracked open to access the valuable materials inside and laser mining where rock are mined with a traditional mining laser. The equipment needed and locations used for the two types of mining are slightly different. In this guide we will go through both methods to teach you everything you need to know regardless of what type of mining you prefer.Inquiry Online
When laser mining the most importation feature of your ship is the number of optional internal slots since you will need a large number of collector limpets as well as a decent sized cargo hold. Therefore ships like the Cutter and Type-9 are a good choice, some like the Anaconda as well for its longer jump range. A Python is also a good option, even if it wont be able to carry the same cargo as some of the other ships. However it has the advantage of being able to dock at a medium station which can give you more options when looking for a place to sell
For hardpoints you only need mining lasers. They come in 2 sizes, small and medium. The medium lasers mine about twice as fast as the small ones. Try to fit 3 medium lasers or as many as your Power Distributed can handle
For your internals fit a surface scanner in the lowest slot. If your second lowest slot is class 3 or higher fit a prospector limpet controller, if it is a class 1 or 2 fit a refinery. Since we will only be focusing on one material the size of the refinery doesn’t really matter. You should always fit N A-rated prospector limpet controller since the rating of the controller determines how many fragments you will get from the rock. Next try to find room for your collectors. It is recommended that you have 1 active limpet per small mining laser and 2 active limpets per medium laser
When laser mining you have to go to a overlapping hotspots, meaning you will need to find 2 or 3 hotspots of the same type with overlapping areas. a list of overlaps can be found here http://edtools.ddns.net/miner.
Once in the ring you need to locate a rock with a high % of the material you are looking for. Simply fire prospector limpets at the rocks around you until you find what you are looking for. Compared to core mining there is no need to use a pulse wave scanner. It’s good practice to keep the local planet targeted and always move towards it. This will ensure you do not fly in circles.
On at the rock launch your collectors and fire up your mining lasers. when mining try to position you’r self as close to the rock as you can to reduce the flight time for you collector limpets. Also try to mine at rotation-axis to reduce the number of limpets destroyed by hitting the rock.
In core mining you will be looking for asteroids with mother lodes inside to crack open, and then collect the materials inside. This type of mining often gives you fewer materials per hour, and therefore is also less profitable than laser mining
Before you start mining you will obviously need a ship. Here you should be looking for a ship with a decent amount of internal slots as well as good speed and manoeuvrability. A lot of internal slots allows you to carry more cargo and the speed and manoeuvrability will help you locate and explode rocks faster. It is therefore recommended to use a ship like the imperial clipper or the python. The python has the advantage of being a medium ship which allows you to land on stations the clipper can't. The clipper on the other hand is faster than the python. If you are new to the game a Cobra mk III is a solid choice for a starter mining ship.
For hardpoints you will need a Seismic charge launcher to crack the asteroids open and an abrasion blaster to shoot the fragments loose inside the rock. If you have spare hardpoints you can fit a few weapons, but that is optional
In your internal slots you will need a long list of modules. In your lowest slot you should fit a surface scanner, this is used to scan the rings around planets for hotspots where you get a higher chances for mother lodes. In your second lowest slot you should fit a prospector limpet controller. It's not that important which one you fit, but I usual fit the largest A-rate that will go in that slot. Next you will need a refinery. Again it's not that important which one, any of them will do. Having more bins is always nice, but you can make do with just 3 or 4 bins. Next you will need collector limpet controllers. You will most likely need more than one controller since you want around 4 to 6 active limpets. The more limpets you have the faster you can collect your materials, but it will take valuable internal slots away from your cargohold. Talking about cargo hold you will need Cargo racks. How much cargo is really up to you. I like to keep it around 200 T but more or less is also fine, it's really a matter of taste. Finally I recommend a shield generator. This is technically not mandatory, but since you will be flying around exploding asteroids it's probably a good idea to bring a shield.
Before you set out mining you should consider where you want to sell your materials. The market in Elite can change from day to day so make sure you check the market before you leave. I recommend using a site like https://inara.cz/galaxy-commodities/ or https://eddb.io/commodity. You are looking for the most valuable of the following materials:
Once you find your desired material make sure there is a station with good prices that has a demand of at least 10 times what you can carry in your cargohold. Due to the supply and demand change made in January 2020 the bigger a % of the station demand you carry the less they will pay you per ton. Once you find your station, stock op on limpets and begin looking for rings with a hotspot matching the material you are looking for. Fly up to the various ringed planets and scan them using your surface scanner. Once you find one drop into the hotspot and you are now ready to begin mining
Once in a hotspot it's a good idea to define a point-of-reference to ensure you are not flying in circles. Often people are using the local planet or a nearby hotspot and when looking for rocks keep moving in the direction of the point-of-reference to ensure you are always moving into new rocks. As you are flying through the belt keep firing you pulse wave scanner and look for rocks lighting up brightly. The intensity of the rock will vary depended on the distance, so this is something you will have to get a feeling for. Spotting rocks with mother loads is made a bit easier by the fact that they will always have the same shape. In metallic rings mother load rocks will always be tear-drop shaped as shown here. In icy rings the mother lode rocks look like pop-corn. If the rock has a mother load inside you will be able to spot cracks on the surface of the rock as you get closer. To be 100% sure you can fire a prospector which will reveal if the rock has a mother lode.
Once a rock with a mother lode is located you will see a number of fissures on the rock. They are also listed in the right hand panel under contacts. Each fissure will either be low-, medium- or high-strength, this is an indication of how much damage an explosion inside the fissure will do. Get your Seismic charge launcher and fire a charge into the fissure. You can control how powerful the explosion is going to be by holding down the trigger (low-, medium- or high-yield)
Many people think you have to match the yield of the charge with the strength of the fissure, however this is not the case. Just think of the explosion yield as how much damage you do and the fissure strength as how much “armour” it has. So a high-yield charge in a low-strength fissure will do the most damage, while a low-yield charge in a high-strength fissure will do the least amount of damage
Once the first charge has been set a timer will start and an interface will open in the upper right-hand corner. Your aim is to get the signal into the blue area. The more charges you set the more the signal will increase. If you mange to overshoot into the red area you can disarm charges in the left hand panel by selecting a fissure with a charge and disarm it
Once all charge have been set you can go to the left hand panel and select any of the fissures with a charge in it and detonate it from there. You don’t have to manually detonate all the charges, once one goes off the rest will follow. Now back up away from the rock and watch it explode
Once the rock is cracked open small fragments will appear that can be collected with your collector limpets. You will also see a number of surface deposits on the broken parts of the asteroid, these can be shot loose with an abrasion blaster to get even more fragments
Welcome to mining! I’m going to assume if you made it to this guide then you’re probably familiar with the basics. In summary, gear up a ship, go to a planet with rings or a an asteroid field, drop in, laser rocks, and pick up the pieces, money. Easy
OK lets pick that apart and look at it. I should mention that there is a lot of detail behind some of concepts in this guide that I’m just going to skim over. Additionally, people are going to have differing opinions or in some cases actual numbers. I’m going to just give a no nonsense, easy to digest rundown. It’s a quick guide not a dissertation
I’ll refer to these regularly as your choice of equipment and your method of mining revolves around what school is best for your situation. These represent the 2 extremes, you’ll probably borrow a little from both schools to develop your own style
So as you can probably deduce, which school is best has a lot to do with the size of your ship. While both schools are valid for any size, for profit per hour: Smaller ships favor school 1 and the bigger boys do better overall with school 2. BOTH ARE OK!
Where to mine: Metallic rings are almost always going to be the thinner silver ring closest to the planet. You can drop in anywhere or use one the RES beacons. If you use the RES beacon, just boost to out of radar range and you should largely be left alone
What to mine? Time is money. My time is valuable, so is yours. So while you may have heard that metal rich is ok, it is, it’s just that, ok. So for the purposes of this guide we are going to just talk about Pristine Metallic Rings. I could cover how to find these and what you’re looking for, but instead, here: Metallics!
General rules of engagement, favor slower or still rocks, the rounder the better. If you must mine a faster rock, try to find its axis of rotation and mine from there. This isn’t always possible. In those cases, try to mine only from the ends of the swinging sides so any chunks are thrown clear of “THE HAMMER”. You will lose limpets, it happens. If the rock is particularly difficult, unless it’s that glorious 45% pure Painite, consider just leaving it. Work toward the planet so you don’t double back on yourself
Ships: This comes down to personal preference. Here are some sample builds and a progression. In general you want a lot of internals and ideally a medium pad hull. Given that extraction systems tend to favor outposts over stations a medium pad gives you a lot more options for local sales
NEW – A note on large pad ships. Everything above a python is completely viable, however to save space, they are all variations on a theme. Equip a 4B refinery, 3-4 medium mining lasers, the largest distributor you can manage, and as many collectors as makes sense, 6-10. The rest is cargo space
NEW – RES sites. RES’s do boost the rarer (top 3 at least) spawn rates, but also spawn pirates that will attack you on a scan with anything in your hold (including just limpets). The small increase in quality is not sufficient to risk death. The most i could add about it, is to jump into a HazRES and boost to out of radar range where you should be safe… be careful where you wander
Most of the time hanging around these places is just not worth it unless you have wing support. Even in a ship that can defend itself, the time lost fighting, with the bounty is likely break even, unless you go ham on the pirates, in which case you’d be better off in a fighter. Your limpets will not last long while you juke around. Sadly RES’s are bounty hunting resources more than mining
I guess, I could also add that if you go on a long tear of just crap rocks, if you log out and log back in again. It appears to relocate you closer to an existing RES, but not actually IN it. Should solve your bad streak, just watch that radar for the first few rocks
NEW – Wings This is easy. Mining in wings is a good idea. Not only to you get the normal trade dividends (free money!), each rock is effectively instanced. So, if you find that cherished 45% Painite, your wing mates can come over and extract yet MORE out of it as their version of it has not been mined out. This is great for all parties
Its worth noting too as you can use this fact for interesting results such as mining a RES, you can go mining while the other three fight. if each of them brings a mining laser, when you find something good, they can come over and nearly quadruple the output of the rock
Planetary Landings are the act of landing on the surface of a terrestrial body with a ship. This requires installing a Planetary Approach Suite. Currently, landing on terrestrial bodies that possess atmospheres is not permitted.
Players are able to land on four types of airless planets - rocky, metal, ice and rocky/metal - which make up 61% of the planet types in the Milky Way galaxy. These planets vary in size and composition, therefore having different gravity forces affecting the flight and landing dynamics.
Some celestial body types, including water worlds and bodies with significant amount of lava covering their surface, cannot be landed on even when they have no atmosphere. The reason for this is likely due to there being no current game mechanic to deal with water, lava, and other large bodies of liquid substances. Earth's moon, Luna, cannot be landed on despite a lack of atmosphere; it is not known why. All yellow-coloured volcanic moons (similar to and including Jupiter's moon Io) will list 0.00 atmospheres, and cannot be landed on. The reason for this is unknown, though it could be due to the large amounts of volcanic activity on these moons, requiring implementation of their own game mechanics. Some bodies are permit locked for unknown reasons and therefore cannot be landed on. An example of this is Neptune's moon Triton, which could be landed on until it was unexpectedly permit locked.
The landings are graphically seamless with a small pause for instance loading, including peer-to-peer (p2P matchmaking and instance creation, and the planets can be explored in low-level flight or by using a Surface Reconnaissance Vehicle. Once on the surface, players can discover constructed, as well as natural, points of interest, which can be military bases, research establishments, hideouts, starports, mining complexes, crashed ships and debris to investigate. The nature of the encounter varies depending on where the player is: the planet type and composition, and the local topography affected by geology.
Landing on a planetary surface requires more ship management than dropping from supercruise at an orbital Station or another point of interest. It is also recommended to check the gravity of the targeted planet or moon in the System Map before attempting a landing, as high-gravity worlds can overwhelm ships with weak thrusters and cause them to crash or touch down too quickly and inflict severe or fatal damage.
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